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BoutTime

ยท 2 min read
Jonathan
Self-proclaimed generalist ๐ŸŒฑ
A cover image for BoutTime app

BoutTime is an app for College Students who want to play (enjoy themselves) while finishing their priorities.

BoutTime gamify the process by giving users points to level up after they able to accomplish their priorities.

Problem Statement:โ€‹

Students in big cities experience lack of efficiency and effectiveness in carrying out daily activities and busyness due to lack of motivation and do not know priorities in implementing time management.

Thus, students want to be disciplined in implementing priorities in time management.

Student time management can be managed through discipline in determining and implementing goals and priorities, as well as being supported by motivation and having fun in working on priorities.

One example that can be found is by prioritizing important things to do, such as campus project deadlines compared to going to the mall (4D method).

Challenges:โ€‹

Help manage motivation and priorities for time management

Designs:โ€‹

Mid-fidelityโ€‹

A middle fidelity prototype for BoutTime app A middle fidelity prototype for BoutTime app

Technologies:โ€‹

Languagesโ€‹

  1. Swift

Frameworksโ€‹

  1. SwiftUI
  2. Core Data

Toolsโ€‹

  1. Miro
  2. XCode
  3. Sketch
  4. Figma
  5. GitHub

Screenshots:โ€‹

Light Modeโ€‹

Light mode mockup for BoutTime app

Dark Modeโ€‹

Dark mode mockup for BoutTime app

Takeaways:โ€‹

๐ŸŒฑ

This project start my journey in Apple Developer Academy for the first 1 months. Learned how to investigate problem, seeing opportunity, create solution concept, and developing application.

Credits/Shoutouts:โ€‹

Process phase of this project were carried along with team of 5, consists of

  1. Me
  2. Malik A. Aziz Lubis
  3. Muhamad Arif M. Yani
  4. Richmond Faithful
  5. Zakki Mudhoffar